Urban Assault Unit FAQ

  • The article for brief unit statistics and descriptions.

    1 Information

    (This article is currently under construction!)


    This article is meant to be used as a quick reference for unit stats and their information in the game. Which has been asked frequently in the community. This article does not cover in-depth statistics or analyses for the individual units.


    2 Overview

    Unfortunately, the majority of Urban Assault-related guides and FAQs found on the internet usually contain very factually wrong and misleading information, and therefore do not provide accurate knowledge or datasheet for the game.


    The following information in this section (and by extension, the entire Lexicon) is 100% fact-checked and cross-checked directly from the game data and official verified sources.


    3 Unit Stats

    The following unit list only covers minimal essential information about the base unit statistics. For example, it does not include unique physical properties or the AI behaviours of the individual units, among many other things.


    This list is also based on the official Resistance single-player campaign dataset. Which means it only applies to Urban Assault single-player campaign, and therefore different from the multiplayer dataset and Metropolis Dawn.


    For more detailed unit stats, check the Statistical Database sections under individual unit articles. This list is meant to be brief and simple!


    TO DO: Add weapon reload times and damage multipliers in future.


    3.1 Resistance

    3.1.1 Units

    Resistance Host Station

    Base Unit Energy: Variable (The Life Energy battery size varies between from 750 to 2500 in the single-player campaign.)
    Base Unit Shield: Variable (The Host Station shield value varies between from 1% to 55% in the single-player campaign.)
    Base Radar Range: 3
    Base Weapon Damage: 40 x 4 Turrets
    Host Station
    Fox

    Base Unit Energy: 95
    Base Unit Shield: 50%
    Base Radar Range: 1
    Base Weapon Damage: 100
    Anti-Air Tank
    Weasel

    Base Unit Energy: 75
    Base Unit Shield: 35%
    Base Radar Range: 1
    Base Weapon Damage: 30
    Anti-Air Tank
    Jaguar

    Base Unit Energy: 100
    Base Unit Shield: 60%
    Base Radar Range: 1
    Base Weapon Damage: 120
    Tank
    Tiger

    Base Unit Energy: 220
    Base Unit Shield: 75%
    Base Radar Range: 1
    Base Weapon Damage: 400
    Tank
    Rhino

    Base Unit Energy: 400
    Base Unit Shield: 1%
    Base Radar Range: 1
    Base Weapon Damage: 3400
    Special
    Rock Sled

    Base Unit Energy: 400
    Base Unit Shield: 20%
    Base Radar Range: 1
    Base Weapon Damage: 15000 (Reduced splash damage over distance)
    Special

    * Suicide Attack Unit
    Firefly

    Base Unit Energy: 50
    Base Unit Shield: 65%
    Base Radar Range: 1
    Base Weapon Damage: 50
    Helicopter
    Wasp

    Base Unit Energy: 90
    Base Unit Shield: 40%
    Base Radar Range: 1
    Base Weapon Damage: 200
    Helicopter
    Hornet

    Base Unit Energy: 150
    Base Unit Shield: 65%
    Base Radar Range: 1
    Base Weapon Damage: 450
    Helicopter
    Dragonfly

    Base Unit Energy: 400
    Base Unit Shield: 75%
    Base Radar Range: 2
    Base Weapon Damage: 150
    Helicopter
    Falcon

    Base Unit Energy: 190
    Base Unit Shield: 40%
    Base Radar Range: 1
    Base Weapon Damage: 300
    Fighter Plane
    Marauder

    Base Unit Energy: 225
    Base Unit Shield: 30%
    Base Radar Range: 2
    Base Weapon Damage: 600
    Bomber Plane
    Warhammer

    Base Unit Energy: 340
    Base Unit Shield: 28%
    Base Radar Range: 1
    Base Weapon Damage: 400
    Fighter Plane
    Scout

    Base Unit Energy: 50
    Base Unit Shield: 50%
    Base Radar Range: 4
    Base Weapon Damage: N/A
    Scout Satellite


    ---

    3.2 Ghorkov

    3.2.1 Units

    Turantul I

    Base Unit Energy: Variable (Defined in the level data.)
    Base Unit Shield: 40%
    Base Radar Range: 2
    Base Weapon Damage: 150 x 2 Turrets (The damage varies between from 15 to 150 in the single-player campaign.)
    Host Station
    Turantul II (Skorpio)

    Base Unit Energy: Variable (Defined in the level data.)
    Base Unit Shield: 40%
    Base Radar Range: 3
    Base Weapon Damage: 170 x 3 Turrets
    Host Station
    Speedy

    Base Unit Energy: 150
    Base Unit Shield: 3%
    Base Radar Range: 1
    Base Weapon Damage: 50
    Anti-Air Tank
    Tekh-Trak

    Base Unit Energy: 250
    Base Unit Shield: 70%
    Base Radar Range: 1
    Base Weapon Damage: 420
    Tank
    Ghargoil

    Base Unit Energy: 95
    Base Unit Shield: 55%
    Base Radar Range: 1
    Base Weapon Damage: 270
    Helicopter
    Ghargoil 2

    Base Unit Energy: 190
    Base Unit Shield: 60%
    Base Radar Range: 1
    Base Weapon Damage: 250x2
    Helicopter
    Ghargoil 3

    Base Unit Energy: 200
    Base Unit Shield: 10%
    Base Radar Range: 1
    Base Weapon Damage: 100
    Bomber Plane
    Ying (Yak-131)

    Base Unit Energy: 80
    Base Unit Shield: 4%
    Base Radar Range: 1
    Base Weapon Damage: 30
    Fighter Plane
    Yang (Mrat 9)

    Base Unit Energy: 200
    Base Unit Shield: 10%
    Base Radar Range: 1
    Base Weapon Damage: 70
    Bomber Plane
    Tien-Ying 7 (Mrat 17)

    Base Unit Energy: 350
    Base Unit Shield: 25%
    Base Radar Range: 1
    Base Weapon Damage: 300
    Fighter Plane
    Gigant

    Base Unit Energy: 450
    Base Unit Shield: 35%
    Base Radar Range: 1
    Base Weapon Damage: 310
    Special
    Gigant 2

    Base Unit Energy: 445
    Base Unit Shield: 35%
    Base Radar Range: 1
    Base Weapon Damage: 310
    Special

    * Single-player AI Only
    Ghor-Scout

    Base Unit Energy: 60
    Base Unit Shield: 5%
    Base Radar Range: 4
    Base Weapon Damage: N/A
    Scout Satellite


    ---

    3.3 Taerkasten

    3.3.1 Units

    Taerkasten Flying Fortress

    Base Unit Energy: Variable (Defined in the level data.)
    Base Unit Shield: 40%
    Base Radar Range: 3
    Base Weapon Damage: 200 x 4 Turrets
    Host Station
    Eisenhans

    Base Unit Energy: 110
    Base Unit Shield: 80%
    Base Radar Range: 1
    Base Weapon Damage: 180
    Tank
    Leonid

    Base Unit Energy: 280
    Base Unit Shield: 86%
    Base Radar Range: 1
    Base Weapon Damage: 410
    Tank
    Ostwind

    Base Unit Energy: 190
    Base Unit Shield: 86%
    Base Radar Range: 1
    Base Weapon Damage: 20
    Anti-Air Tank

    * Metropolis Dawn Only
    Thor's Hammer

    Base Unit Energy: 450
    Base Unit Shield: 89%
    Base Radar Range: 1
    Base Weapon Damage: 1700
    Special

    * Metropolis Dawn Only
    Zeppelin

    Base Unit Energy: 500
    Base Unit Shield: 95%
    Base Radar Range: 5
    Base Weapon Damage: 3000
    Bomber Plane
    Mnosjetz

    Base Unit Energy: 200
    Base Unit Shield: 77%
    Base Radar Range: 1
    Base Weapon Damage: 500
    Bomber Plane
    Phantom

    Base Unit Energy: 300
    Base Unit Shield: 80%
    Base Radar Range: 1
    Base Weapon Damage: 500
    Fighter Plane
    Serp

    Base Unit Energy: 90
    Base Unit Shield: 45%
    Base Radar Range: 1
    Base Weapon Damage: 400
    Fighter Plane

    * Suicide Attack Unit
    Bronsteijn

    Base Unit Energy: 400
    Base Unit Shield: 25%
    Base Radar Range: 1
    Base Weapon Damage: 1200
    Helicopter
    Hetzel

    Base Unit Energy: 180
    Base Unit Shield: 77%
    Base Radar Range: 1
    Base Weapon Damage: 80
    Attacker Plane
    Ormu-Scout

    Base Unit Energy: 70
    Base Unit Shield: 50%
    Base Radar Range: 4
    Base Weapon Damage: N/A
    Scout Satellite


    ---

    3.4 Mykonian

    3.4.1 Units

    Myko Station

    Base Unit Energy: Variable (Defined in the level data.)
    Base Unit Shield: 40%
    Base Radar Range: 3
    Base Weapon Damage: 300 x 1 Turret
    Host Station
    Myko 5P0 Air Prism

    Base Unit Energy: 140
    Base Unit Shield: 56%
    Base Radar Range: 1
    Base Weapon Damage: 280
    Helicopter
    Myko XO1 Quadda

    Base Unit Energy: 190
    Base Unit Shield: 58%
    Base Radar Range: 1
    Base Weapon Damage: 290
    Special
    Myko Static

    Base Unit Energy: 350
    Base Unit Shield: 1%
    Base Radar Range: 1
    Base Weapon Damage: 70
    Special
    Myko Ground Cube

    Base Unit Energy: 95
    Base Unit Shield: 25%
    Base Radar Range: 1
    Base Weapon Damage: 50
    Anti-Air Tank
    Myko Hourglass

    Base Unit Energy: 500
    Base Unit Shield: 21%
    Base Radar Range: 1
    Base Weapon Damage: 800
    Helicopter
    Myko Air Stick

    Base Unit Energy: 300
    Base Unit Shield: 10%
    Base Radar Range: 1
    Base Weapon Damage: 60
    Fighter Plane
    Myko Bomber

    Base Unit Energy: 450
    Base Unit Shield: 1%
    Base Radar Range: 2
    Base Weapon Damage: 600
    Bomber Plane
    Myko Crusher

    Base Unit Energy: 150
    Base Unit Shield: 15%
    Base Radar Range: 1
    Base Weapon Damage: 20
    Fighter Plane

    * Metropolis Dawn Only
    Myko Radar

    Base Unit Energy: 55
    Base Unit Shield: 10%
    Base Radar Range: 4
    Base Weapon Damage: N/A
    Scout Satellite


    ---

    3.5 Sulgogar

    3.5.1 Units

    Sulgogar Queen

    Base Unit Energy: Variable (Defined in the level data.)
    Base Unit Shield: 40%
    Base Radar Range: 2
    Base Weapon Damage: 600 x 1 Turret
    Host Station
    Blue Spore

    Base Unit Energy: 60
    Base Unit Shield: 3.3%
    Base Radar Range: 1
    Base Weapon Damage: 150
    Bomber Plane

    * Suicide Attack Unit
    Mean Green

    Base Unit Energy: 200
    Base Unit Shield: 30%
    Base Radar Range: 1
    Base Weapon Damage: 300
    Fighter Plane
    Slime Lord

    Base Unit Energy: 300
    Base Unit Shield: 50%
    Base Radar Range: 1
    Base Weapon Damage: 600
    Special
    Little Brother

    Base Unit Energy: 60
    Base Unit Shield: 20%
    Base Radar Range: 4
    Base Weapon Damage: N/A
    Scout Satellite


    ---

    3.6 Black Sect

    3.6.1 Units

    Black Sect Station (Anvil)

    Base Unit Energy: Variable (Defined in the level data.)
    Base Unit Shield: 60%
    Base Radar Range: 3
    Base Weapon Damage: 150 x 1 Turret / 300 x 1 Turret
    Host Station


    ---


    The actual integer values in the scripts are x100 higher than the in-game display. Also, the player presence bonus is not reflected in the first-person HUD. It shows the default stats of the units.


    4 Vehicles & Buildings Unlock Maps

    The following campaign map images display which levels contain technology upgrades for unlocking the units and buildings. For simplicity, these maps do not include weapon/shield/radar upgrades for the units.


    <Under Construction>


    5 Trivia

    Coming soon.


    6 Notes

    Coming soon.

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